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Jagged Alliance: Flashback: Preview according to the early version

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The second part of the cult tactical RPG Jagged Alliance I went out in 1999, a year later we saw an addition “The price of freedom”. And since then, all progressive humanity dreams of a full -fledged third part. However, https://ilab.com.vn/mua-hang-va-thanh-toan/ development Jagged Alliance 3 turned into some unsuccessful detective. Brand owners, publishing house Strategy First, Several times they gave the rights to create different studios, including Russian. The work began, then stopped, but in the end, the answer to the question “will we ever see a third part?»Covered in fog. It seems to be a certain studio F3 Games works on such a project, but news about it is zero.

On the nostalgic feelings of fans, a German publishing house tried to play Bitcomposer, But them Jagged Alliance: Back in Action And Jagged Alliance: Crossfire turned out to be too simplified. And today the only hope of fans of the famous tactics is connected with the Danes from Full Control, who successfully raised almost 400 thousand dollars a year ago for Jagged Alliance: Flashback. Recently, an early version of the game appeared on Steam. Having familiarized her, we were convinced that Full Control there really is every chance of making an interesting tactical game in the spirit and style of the legendary series.

According to the laws of the revolution!

This very spirit and style in Jagged Alliance: Flashback It is felt from the very first frames – familiar music and font, the usual isometry and a similar color scheme. And the plot seems to have changed only names and names. Instead of Arulko, the action of the game unfolds in the same small Latin American country San Hermanos. But here the population suffers in the same way under the rule of the local tyrant and its minions. And now all hope for a player: we are sent to San Hermanos to save the leader of local resistance from prison and organize a small victorious revolution.

Having survived the collapse of the helicopter and examining the place of fall, we find ourselves on such a familiar and native global map. Let it not be as big as in the second part, but its presence itself speaks of a lot – and this is extremely favorably distinguished Flashback From the aforementioned Back in Action And Crossfire. In the same way, we move along the squares to the desired point, and in each of them you can meet enemies – in this case we will be offered to start a battle or retreat. So far, on the map, it is impossible to move in transport as before (for example, by helicopter), but in an interview with Stopgame, one of the project leaders Andreas Sorensen (Andreas sonsen) did not rule out that the authors would add this opportunity.

Then everything is also very familiar: we are looking for liaison, we establish contacts with resistance, fulfill their instructions, go to visit some important farmer, try to rescue his daughter from prison … The action takes place both at night and day. At the same time, in cities and villages there are a lot of Tyran’s minions, so everything around is intimidated, and we constantly have to fight, protecting the same farm, for example.

And the battle continues again

Actually, the battle is the main thing that is related Flashback With the original. The same step -by -step mechanics are used here, except that a more accented and visual system of shelters appeared. Strong glasses are spent on all actions, there are different shooting modes (single or bursts), it is allowed to order the soldier to look in a given direction and change the position of the body (standing, sitting and lying), which affects the accuracy of shooting. It is even allowed to aim at different parts of the body (to the legs, torso and head): it is more difficult to get into the skull than to the torso, but you can spend more actions of action and make a more accurate shot. True, for some reason the wounded at the feet do not limp.

As before, if you hide or leave the field of view of the enemy, the opponents will not be visible either – this introduces the very element of surprise for which many value Jagged Alliance. So far, there are no grenades, destroyed environment and famous interceptions of the course, but, according to Andreas Sorensen, All this will surely be implemented. But whether it will be possible to use stairs and roofs, the authors do not yet know.

Let’s hope that AI will be finalized. After all, while the opponents are too passive – basically they just stand in one place and rarely try to approach the player, surround him, get around the flank. But even in the current state, the battles make you think tactically, properly take up positions and use reflexes familiar in the original. While there are no first -aid kits and the ability to relax on a strategic map, so all the injuries received until the end of the game – this gives what is happening a special acuteness.

Hired economy

The battle, as expected,, together with our hero, accept mercenaries, and many of them are familiar with the second part, they have the same names and even portraits. True, we did not see in the early version of the famous laptop with proposals from agencies to hire soldiers of good luck (perhaps this will appear in the future), but the principle is similar. At any time on a strategic map, you can hire an attached fighter – there would be enough money!

In the early version, our wallet is replenished as the quests and promotion in the plot are performed, but, according to Sorensen, Soon, an economy will appear in the game, almost similar to the one that we saw in the original parts. We will be able to earn money, not only performing missions, but also capturing sectors where different mines and farms work – they will bring stable income.

Developers in their blogs said that players would make a profit from the factories, plantations of bananas, opium fields and even brothels. The money will have to be spent not only on mercenaries, but also on the training of militia, strengthening sectors and their base – in general, everything is like in the good old days. The authors also had the idea to introduce a system of reputation, which affects relations with different fractions, for example with drug dealers or with a local population. And all this will also affect the income level. True, it is still unknown whether the reputation system will be implemented in the full version.

Each mercenary has three characteristics: dexterity, intelligence, endurance. Plus familiar skills: accuracy, medicine, explosives, mechanics, secrecy, close battle. Then there will still appear “Perki”. Participating in battles, good luck soldiers gain experience and automatically “pump” their skills as they are used. In place and inventory: you can clean the corpses and then equip the fighters with trophy body armor, helmets and “guns”. True, in the early version it is still impossible to view the characteristics of the equipment, but this, of course, will be implemented in the future.

In the early version Jagged Alliance: Flashback, Of course, there are still not enough, but now all the makings and signs of the very game that we all love and remember are already visible. And if the authors fulfill all the promises and, together with fans, bring the project to mind, it will be possible to assume that the epic with Jagged Alliance 3 received her successful conclusion.

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